D-Rock wrote:
Heavenly Sundae: Restore 10 Life. Can only be used if 3 Celestial cards are on the field. This card is then removed from play. You may only have 1 Heavenly Sundae in your deck.
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Hold up, I've been meaning to ask about this. Should there be a limit to the number of Celestial/Infernal cards allowed on the field at once?
Since we are redesigning the the Ranking system should we come up with a new system for summoning Celestial and Infernal cards because I think they should be ranked higher than S-Rank and therefore more powerful. I'm not suggesting we make a tributing rule for them but I think we need to think about how they should and should not be summoned. Cards like Spring and Summer don't have any requirements while Henry Milton and Celestial Tiger Res have a bunch (which is why I designed them that way). Either way we need to decide how the Celestial and Infernal classes work with the others because right now they are too unbalanced. On that subject I think we should give Spring and Summer a really special ability to make up for their lack of attack power.
Also we still need the new templetes for the A-Rank and S-Rank cards so I can make those.
Okay, here is a list of updated cards. I changed these so they are less specific or to incorporate the new Ranking system. Others I made small tweaks to.
SUMMON
Royal Wedding: SUMMON ONE JATA (WEDDING) OR SABRINA (WEDDING) CARD FROM YOUR HAND TO THE FIELD.
DIVINE INTERVENTION: SUMMON ANY NUMBER OF CELESTIAL CARDS FROM YOUR DECK TO THE FIELD.
WOLF HOUSE: WHEN THIS CARD IS ACTIVE YOU MAY SUMMON ANY WOLF TYPE CARD FROM YOUR HAND TO THE FIELD.
JOEL’S TRANSFORMATION: SUMMON ONE “KING” CARD FROM YOUR HAND.
KITSUNE STATUE: SEARCH THROUGH YOUR DECK FOR ANY B-RANK KITSUNE CARD, IMMEDIATELY SUMMON IT TOTHE FIELD. SHUFFLE YOUR DECK AFTERWARDS.
(NOT SO) SECRET CRUSH: IF YOU HAVE A “GRAPE” CARD ON YOUR FIELD, SUMMON ANY PEANUT CARD FROM YOUR HAND.
KING’S PROPOSAL: SUMMON A “BAILEY” CARD FROM YOUR HAND THAT IS THE SAME RANK OF A “KING” CARD ON YOUR FIELD.
SEARCH
“SPOT THE SUPERDOG” COMIC: SEARCH YOUR DECK FOR ONE “SPOT (SUPERDOG) PEANUT CARD” AND PLACE IT IN YOUR HAND. IF YOU HAVE ANY PEANUT CARD IN PLAY WHEN THIS CARD IS PLAYED, DISCARD IT AND SUMMON SPOT.
JOEL’S CHOICE: SEARCH YOUR DECK FOR ONE “KING” CARD AND PLACE IT IN YOUR HAND. SHUFFLE YOUR DECK AFTERWARDS.
KEENE’S OFFER: SEARCH YOUR DECK FOR ONE WOLF TYPE CHARACTER CARD AND PLACE IT YOUR HAND. SHUFFLE YOUR DECK AFTERWARDS.
TIGER AND FRIENDS: SEARCH YOUR DECK FOR ONE “TIGER” AND ONE “MARVIN” CHARACTER CARD AND PLACE THEM IN YOUR HAND. SHUFFLE YOUR DECK AFTERWARDS
PEANUT’S CRUSH: SEARCH YOUR DECK FOR A “GRAPE” CARD AND PLACE IT IN YOUR HAND. SHUFFLE YOUR DECK AFTERWARDS.
KING’S CONFESSION: SEARCH YOUR DECK FOR A “JOEL” CARD AND PLACE IT IN YOUR HAND. SHUFFLE YOUR DECK AFTERWARDS.
SLOW-MOTION PILLOW FIGHT: SEARCH YOUR DECK FOR ONE B-RANK DOG OR CAT TYPE CHARACTER CARD AND PLACE IT YOUR HAND. SHUFFLE YOUR DECK AFTERWARDS.
KING’S KINDNESS: SEARCH YOUR DECK FOR ONE ASSIST CARD AND PLACE IT IN YOUR HAND.
RETURN
FIDO’S DEVOTION: RETURN ANY “SABRINA” CARD FROM YOUR DISCARD PILE TO YOUR HAND.
THE GATES OF HEAVEN: ONCE PER TURN, YOU OR YOUR OPPONENT MAY DISCARD ONE CARD FROM YOUR HAND AND RETURN ONE CARD FROM YOUR DISCARD PILE TO YOUR HAND.
FOX’S FRIENDSHIP: RETURN ONE ‘KING” OR “BINO” CARD FROM YOUR DISCARD PILE TO YOUR HAND.
NEGATE
Low Battery: WHEN THIS CARD IS ACTIVATED, CHOOSE ONE OF YOUR OPPONENT’S WOLF TYPE CHARACTER CARDS. THAT CARD CAN NO LONGER ATTACK WHILE THIS CARD IS ACTIVE. (continuous)
KING’S CONFINEMENT: WHEN THIS CARD IS ACTIVATED, CHOOSE ONE OF YOUR OPPONENT’S DOG TYPE CHARACTER CARDS. THAT CARD CAN NO LONGER ATTACK WHILE THIS CARD IS ACTIVE. (continuous)
CAST LIGHT: DURING YOUR OPPONENT’S NEXT TURN, NEGATE ALL ATTACKS FROM INFERNAL TYPE CARDS.
KEENE’S CAPTIVITY: WHEN THIS CARD IS ACTIVATED, CHOOSE ONE OF YOUR OPPONENT’S FERRET TYPE CHARACTER CARDS. THAT CARD CAN NO LONGER ATTACK WHILE THIS CARD IS ACTIVE. (continuous)
KING’S COSTUMES: NEGATE THREE OF YOUR OPPONENT’S ATTACKS OF YOUR CHOICE.
COUGAR PIT: WHILE THIS CARD IS ACTIVE, ALL WOLF TYPE CARDS CAN NO LONGER ATTACK.
BOOK OF FATE: NEGATE THE ATTACKS AND EFFECTS OF ALL CELESTIAL TYPE CARDS ON YOUR OPPONENT’S FIELD FOR ONE TURN.
SPOT’S INTERFERENCE: IF YOU HAVE A “SPOT (SUPERDOG) PEANUT” CARD ON THE FIELD, NEGATE THE ATTACK OF ANOTHER CARD FOR “SPOT” TO ATTACK TWICE THIS TURN.
RETREAT
KING’S OUTRAGE: RETURN ALL DOG TYPE CARDS ON YOUR OPPONENET’S FIELD TO THEIR HAND.
GHOST!: RETURN ONE OF YOUR OPPONENT’S CHARACTER CARDS FROM THE FIELD TO THEIR HAND.
KING’S QUICK THINKING: IF A CHARACTER ON YOUR FIELD IS THE TARGET OF AN ATTACK, RETURN THAT CARD TO YOUR HAND.
NINJA ESCAPE: WHEN YOUR OPPONENT DECLARES AN ATTACK, FLIP A COIN. IF HEADS, ATTACK FAILS AND TARGETED CARD IS RETURNED TO THE PLAYERS HAND FULLY HEALED. IF TAILS, ATTACK CONNECTS, AND ALL CARDS ON YOUR SIDE OF THE FIELD SUFFER +1 DAMAGE.
CELEBRITY RESCUE: RETURN A FERRET TYPE CHARACTER CARD FROM YOUR DISCARD TO YOUR HAND AND SHUFFLE A FERRET TYPE CHARACTER CARD THAT WAS REMOVED FROM PLAY BACK INTO YOUR DECK.
SLUSHY THE OVERPRICED SLUSH DRINK: RETURN ALL DOG AND WOLF TYPE CHARACTER CARDS ON YOUR’S AND YOUR OPPONENT’S FIELD TO THEIR OWNERS HAND.
PRINCESS ILLAYA’S DISCOVERY: RETURN ONE OF YOUR OPPONENT’S CHARACTER CARDS FROM THE FIELD TO THEIR HAND.
INCREASE ATTACK
Fox's Agony: CHOOSE ONE OF YOUR CHARACTER CARDS, THAT CARD GAINS +1 ATTACK FOR EACH CHARACTER CARD ON YOUR OPPONENTS FIELD.
Dog Garrison: WHEN THIS CARD IS IN PLAY ALL DOG TYPE CHARACTER CARDS ATTACK INCREASE BY 1. ALL CAT TYPE CARDS ATTACK DECREASE BY 1.
HEAVY ARTILLERY: ATTACH TO A DOG TYPE CHARACTER CARD. INCREASE THAT CARD’S ATTACK BY +3.
CHAUNCY: INCREASE THE ATTACK OF ONE “TIGER (ARCHIBALD THE DOG) CARD ON YOUR FIELD BY +2 FOR EACH “CHAUNCEY” CARD ATTACTED TO IT.
KING’S ADVICE: INCREASE THE ATTACK AND HEALTH OF ALL WOLF TYPE CARDS ON YOUR FIELD BY 2.
CITY OF PANDEMONIUM: ADD +2 ATTACK TO ALL INFERNAL CHARACTERS.
Cat Compound: When this card is active all cat type cards on the field gain +1 attack, all dogs type cards lose -1 attack.
THE WILD: AT THE START OF YOUR TURN YOU MAY FORFEIT YOUR DRAW TO GIVE A WILD CAT +3 ATTACK AND HEALTH.
KING’S VOW: INCREASE THE ATTACK AND HEALTH OF ANY “KING” OR “BAILEY” CARD ON YOUR FIELD BY 3.
THE PRIDELANDS: INCREASE THE ATTACK AND HEALTH OF ALL CAT AND WILD CAT TYPE CARDS BY 2.
HEAVEN: ADD +1 ATTACK TO ALL CELESTIAL CHARACTERS. RESTORE +1 HEALTH TO ALL CELESTIALS EVERY TURN, UP TO THEIR HEALTH CAP.
DECREASE ATTACK
Dragon's Heartbreak: ALL CARDS ON YOUR OPPONENT’S FIELD LOSE HALF THEIR ATTACK POWER UNTIL YOUR NEXT TURN.
DARYL’S COWARDICE: WHEN THIS CARD IS ACTIVATED, CHOOSE ONE OF YOUR OPPONENET’S WOLF TYPE CHARACTER CARDS. THAT CARD ATTACK IS LOWERED BY 3.
JOEL’S TRAUMA: EACH TURN FLIP A COIN, IF HEADS, ALL DOG AND CAT TYPE CARDS ON YOUR OPPONENT’S FIELD LOSE HALF THEIR ATTACK. IF TAILS, DISCARD THIS CARD.
REMOVE
OTHER DARYL’S WEAKNESS: WHEN THIS CARD IS ACTIVATED, CHOOSE ONE OF YOUR OPPONENET’S CHARACTER CARDS. REMOVE THAT CARD FROM PLAY.
WAKE UP: SHUFFLE A FIELD CARD BACK INTO ITS OWNER’S DECK.
REPLACE
MRS. ROBINSON: CHOOSE ONE “KING” CARD ON YOUR FIELD, REPLACE THAT CARD WITH ONE “JOEL” CARD FROM YOUR HAND OR CHOICE ONE “JOEL” CARD ON YOUR FIELD AND REPLACE THAT CARD WITH ONE “KING” CARD FROM YOUR HAND.
TEOXIHUITL’S SYMBOL: REPLACE ONE CHARACTER CARD ON YOUR FIELD WITH ONE FROM YOUR HAND OF THE SAME RANK.
DESTORY
LAVA BLOB: DISCARD ONE CARD FROM YOUR’S OR YOUR OPPONENT’S FIELD.
‘PLOSION: ALL NON-CELESTAIL AND NON-INFERNAL CARDS ON THE FIELD ARE DESTROYED. INCLUDING ALL TRICK AND ASSIST CARDS. CAN ONLY BE ACTIVATED WHEN A “TIGER (ARCHIBALD THE DOG)” CARD IS ON THE FIELD.
BROKEN FANTASY: DISCARD ANY FIELD CARD IN PLAY.
WORLD CATACLYSM: BOTH PLAYERS DISCARD ALL THE CARDS ON THE FIELD AND IN THEIR HANDS.
GALE’S WRATH: ACTIVATE THIS CARD ONLY WHEN A CHARACTER CARD IS DESTROYED. THE ATTACKING CARD IS ALSO DESTORYED. REMOVE THAT CARD FROM PLAY.
DAMAGE
POULTRY RECIPE BOOK: DEAL +3 DAMAGE TO ALL BIRD CHARACTERS.
INCREASE HEALTH
CATNIP: ALL CAT AND WILD CAT CHARACTERS RECEIVE +2 HEALTH, -1 ATTACK.
RAWHIDE BONE: ALL DOG AND WOLF CHARACTERS RECEIVE +2 HEALTH, -1 ATTACK
ZACH’S ASSISTANCE: RESTORE +2 HEALTH TO ONE CHARACTER CARD.
RESTORE
KING’S NOSTALGIA: RESTORE 5 LIFE POINTS. IF A “WILD CAT” OR “WOLF” TYPE CARD IN ON THE FIELD, THIS CARD CAN NOT ACTIVATE.
OTHER DARYL’S SUPPLIES: RESTORE 5 LIFE POINTS IF A “OTHER DARYL” CARD IS ON YOUR FIELD.
TEA TIME: THE PLAYER GAINS +3 LIFE, THE OPPONENT GAINS +1 LIFE.
RES' ANXIETY: WHEN THIS CARD IS ACTIVATED, DISCARD ANY NUMBER OF TRICK AND ASSIST CARDS FROM YOUR HAND. FOR EACH CARD DISCARD, DRAW A CARD FROM YOUR DECK.
TWIST OF FATE: ANYTIME A CHARACTER CARD’S ATTACK INCREASES, THEIR HEALTH DECREASES BY THE SAME AMOUNT. ANYTIME A CHARACTER CARD HEALTH INCREASES, THEIR ATTACK DECREASES BY THE SAME AMOUNT.
HOPE OF THE PRIDELANDS: WHEN THIS CARD IS ACTIVATED ALL YOUR CAT TYPE CHARACTER CARDS CAN NO LONGER BE EFFECTED BY TRICK CARDS.
MIRROR IMAGE: DRAW OR DISCARD CARDS UNTIL YOU HAVE THE SAME NUMBER OF CARDS IN YOUR HAND AS YOUR OPPONENT.
CRYSTALTAB9000: LOOK AT YOUR OPPOENENT’S HAND.
MASTER THIEF: RANDOMLY CHOOSE ONE CARD FROM YOUR OPPONENTS HAND. DISCARD THAT CARD.
MILTON’S INHERITANCE: DRAW A CARD FOR EACH FERRET TYPE CARD ON YOUR FIELD
THE LOST IDOL OF LA STYDL: DECIDE IF THE TOP CARD OF YOUR DECK IS A “CHARACTER,” “TRICK,” OR “ASSIST” CARD. DRAW THAT CARD. IF YOU WERE CORRECT THEN PLACE THAT CARD IN YOUR HAND. IF YOU WERE WRONG DISCARD THAT CARD.
GALLIFRAX PROTOCAL: ALLOWS THE SUMMONING OF “GALLIFRAX” CHARACTER CARDS.
DIMENSIONAL JUMP: TARGET ONE OF YOUR OPPONENTS’ CHARACTER CARDS. CARD IS TREATED AS REMOVED FOR THE NEXT TURN AND CANNOT ATTACK OR BE ATTACKED. CARD RETURNS TO NORMAL ON THE NEXT TURN.
VR ROLLER COASTER: FLIP A COIN. IF HEADS RESTORE 5 LIFE POINTS. IF TAILS, THIS CARD DOES NOTHING.
FATE SNATCH: WHEN YOUR OPPONENT ACTIVATES AN ASSIST CARD, ITS EFFECTS APPLY TO YOU INSTEAD.
LAST RESORT: DRAIN THE EQUIPPED CHARACTER’S REMAINING HEALTH TO ONE. ADD THE DIFFERENCE TO ATTACK. AT THE END OF YOUR TURN, DISCARD THIS CARD AND REVERT THE CHARACTERS ATTACK TO NORMAL. HEALTH REMAINS AT 1.
TWO DESTINIES: DRAW TWO CARDS. SELECT ONE AND IMMEDIATELY PLAY TO THE FIELD. REMOVE THE OTHER FROM PLAY. ANY EFFECTS ARE ACTIVATED ACCORDING TO THE INDIVIDUAL CARD.
GATE TO MORTALITY: YOUR OPPONENT SEARCHES THEIR DECK FOR THE NUMBER OF B-RANK CHARACTER CARDS EQUAL TO THE NUMBER OF CELESTIAL/INFERNAL CHARACTERS CARDS ON THE FIELD. REMOVE THOSE CARDS FROM PLAY AND REPLACE WITH THE B-RANK CHARACTERS CARDS. ANY EQUIP CARDS ARE DISCARDED, AND THE OPPONENT SHUFFLES THEIR DECK AFTERWARDS..
RE-RAISE: WHEN THE CHARACTER CARD THIS IS ATTACHED TO WOULD BE DESTROYED, DISCARD THIS CARD INSTEAD AND FULLY HEAL THE CHARACTER. AFTER THREE TURNS SHUFFLE THE SUMMONED CARDS STILL ON YOUR FIELD BACK INTO YOUR DECK AND TAKE DAMAGE EQUAL TO THE TOTAL ATTACK OF ANY IN YOUR DISCARD PILE.
PONCHO’S INTUITION: ON THE TURN THIS CARD IS ACTIVATED, YOUR OPPONENT CAN NOT ACTIVATE ANY TRICK CARDS.
MILTON MANOR: EVERY TIME YOU PLAY A FERRET, DRAW A CARD.
LOOK MA, NO HANDS: CAN ONLY BE PLAYED WHEN THE GALLIFRAX PROTOCOL FIELD CARD IS ACTIVE. FOR EVERY TRICK, EQUIP, AND CONTINUOUS CARD ON YOUR OPPONENT'S FIELD, FLIP A COIN. IF HEADS, THAT CARD IS DESTROYED.
PETE’S CRUELTY: ON THE TURN THIS CARD IS ACTIVATED, YOUR OPPONENT CAN NOT ACTIVATE ANY ASSIST CARDS.
BAILEY’S SACRAFICE: WHILE THIS CARD IN PLAY ANY TIME ONE OF YOUR CHARACTER CARDS IS TARGETED, THE DAMAGE IS DIRECTED AT ANOTHER CARD ON YOUR FIELD.
FORT PILLOW: ALL DOG AND CAT TYPE CHARACTER CARDS ON YOUR SIDE OF THE FIELD ONLY TAKE HALF DAMAGE FROM YOUR OPPONENT’S ATTACKS.
PETE’S TEMPLE: WHEN THIS CARD IS IN PLAY ALL B-CLASS CARDS CAN BE PLAYED WITHOUT TRIBUTING.