SRP Snow Tunnels OOC
Posted: Fri Jul 26, 2013 8:18 pm
SNOW TUNNELS
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An adventure awaits! Explore, solve ancient puzzles, and fight of deadly monsters in this situational role play! Take your character through a whirlwind of adventure as you explore the world of Arreserth and discover it's many secrets. Cooperate with your allies to accomplish your character's goals, or die trying! This world is deadly and ready. Are your characters ready for it?
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Your eyes adjust to the darkness as the snow tumbles in around you. Staring wide eyed and nervous for a moment, you peer around the almost dark tunnel you find yourself in. The tunnel goes on behind you for what seems like a good while. The tunnel ahead of you seems to go out into a well lit room. You look up and realize that a whole is in the ground and you can climb out! Though you realize that it's probably cold, and unless you knew where you were going, would probably not be a good idea to look around. You hear noises as well coming from the well lit room. Also you think you smell bread cooking, but you can't be sure. The smell sure is tantalizing though. The smell tempts you. Along with another smell. You then realize that there's someone else in this tunnel with you! You can smell them, but they must've run off a little ways into the darkness of the tunnel. Probably scared and afraid like you are. You're torn as to what to do.
Do you reach out to your scared fellow unfortunate in a friendly manner?
Do you follow your nose to the tempting food?
Do you jump out of the tunnel to have a look around?
What do you do?
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Greetings Adventurers!
Welcome to the out of character thread for the situational roleplay adventure 'Snow Tunnels'!
This is an adventure game based not unlike the kinds of Zork, choose your own adventure books, or somewhat like the arc 'Treasure Hunters'. The game revolves around your actions and how you react to the environment around you.
Gameplay
---------------------------------------------------------------------------------------
Win Conditions
---------------
The goal of the players is to escape this universe in which they've been thrown, complete their goals, and return home.
Goals
-----
Each player has a goal. For all players, this is to complete a single quest given to them by an npc.
"DEATH"
-----
This is an adventure. Things can go wrong. Players can get hurt, get sick, get "crushed" under a falling rock trap that they stupidly sprung. Notice the qoutes. When players make a mistake in which death is likely to occur, players are instantly teleported out of the universe and back into their own. A player can not enter that character into play again until a round is over. Player's get 1 "extra life". After which, that character is barred from the roleplay and the player needs to make a new character sheet. Upon "death" characters drop all found things on them when they die. This allows them to get to "grave site" to recollect their stuff. Their is a grace period of 2 rounds that allows the player to reclaim their items, if possible. Then other players may claim their items. Or they are left unclaimed and may be retreiveable by the player when they return.
Actions
-------
The outcome of a players choices is determined by the number of stones, or action tokens a player delegates to that action.The number of stones each player has in 9. Not all actions, however, need to have stones used to be successful. Natural actions such as sitting, standing, etc do not need to use stones. Difficult or combat actions, however, do require stones. The difficulty of an action is determined by the following chart:
---------
| 1 | 2 |
---------
| 3 | 4 |
---------
| 5 | 6 |
---------
The GM has a sample list of what some game actions may be needed for what difficulty level. Players need to determine the difficulty of an action, and the amount of stones to use needed to complete an action. The amount of stones needed to complete an action is mitigated by a player's stat based on the kind of action a player is trying to take that uses that corresponding stat.
For example, a player is trying to punch an orc, the player's character has a strength of 7, the orc's endurance is 4. Normally, a player would need to use 4 stones to punch the orc. But because the player's needed to take action stat is higher then the orc's needed to withstand action stat, the player only needs 3 stones to punch the orc.
In order to determine Stones needed for actions, the formula used is:
Player Stat - Resistant Stat = Needed Stones
This is not only used for combat, but for other actions that the player may think stones are needed.
Combat
-----------
Combat stats are a mix of your social stats. Your social stats are the ones you used to create your character. However, here they are again:
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
Combat stats are:
Health Points = Strength + Endurance
Attack = Strength + Agility
Defense = Endurance + Agility
Special Attack = Perception + Intelligence
Special Defense = Endurance + Intelligence
Luck = Luck
Level = Always begins at 1
Start Exp = Luck + Perception
Stones = 9
To kill any creature, it's Health Points need to be reduced to 0. This applies for the players as well. Though as explained in the Death Rules, players are given a bit more grace then opponents. See Death Rules for more information.
So, to reduce an Enemy's Health Points to 0, player's need to do as much damage as possible. To do the most damage as possible, player's need to target the Enemy's weakest Defensive Battle Stat. This can be done with Physical Moves (ie knife stab, punch, bullet) or Energy Moves (ie fireball, laser blast, electrical shock). Battle Stats are:
Attack
Defense
Special Attack
Special Defense
Moves can only fall under either a Physical or Energy classification. A Physically classified Move's Power is determined by either by the Attack or Defense Battle Stat. And an Energy Move's Power is determined by either the Special Attack or Special Defense Battle Stat. So, for an Offensive Move to do damage, use the following formula:
Potential Move Damage = Move's Offensive Stat + Stones Used + Random (Luck)- Move's Resistant Stat + Random(Luck)
To Reduce Health Points, a Potential Move's Damage must be greater then an entity's Potential Damage Resistance. To figure out PDR, use the following formula:
Potential Damage Resistance = Move's Opposing Stat + Random(Luck)
If PMD is higher then PDR, then Damage is done to Health Points. To figure out how much Damage is done, use this following formula:
Health Point Loss = PMD - PDR
If an Entity loses all of it's Health Points, the Entity is dead. This applies to players as well keeping in mind the Player's Death Rules.
Turn Structure
-------------------
To have some sort of order in posting and gameplay, there is a turn structure.
Turn structure is handled like so:
Whenever a player posts, that is a players turn.
When all the players have posted, that is a round.
At the end of each round, round specific effects occur(poison/etc) as well as all player's stones are refilled.
Posting structure is handled as follows:
Character A
Character B
Character C
Etc
GM Responds
Character A
Etc
This not only keeps track of what is happening, but also who is who. The order in which players post for round one, is the order in which the players are to post for the entire game. If a player happens to drop out, the next player below moves up.
NPCs
-----
All NPCs are controlled by the GM and the Assistant GM.
Events
------
ALL events are handled by the GM or the AGM.
Monsters
--------
A handy dandy monster cheat sheet can be found on the last pages here: http://gunth.com/brickquest/bq_rules_206.pdf
Although! Remember this is only a quick cheat, and should not be taken as a final Monster guide. This should though, give you a small idea what to expect. Sort of.
------------------------------------------------------------------------------------
Rules
-------------------------------------------------------------------------------------
No quadrupeds! All in place animals of this universe are "dumb" animals. The only intelligent bipedal animals are the player characters and are considered as an individual race by the locals.
No "one-liners"! Players are expected to provide good content in this type of role play. The more the better! But the minimum is 3 sentences of content.
Do NOT attack other players! Granted, there may be mis-fires, but in general there is NO PLAYER VERSUS PLAYER.
Be Clear! When you are making a post, be absolutely clear on what you are doing! DO NOT make vague, cryptic, or hard to read posts!
Use proper grammar! Cross your teas, dot your eyes. Make capital letters at the beginning of sentences, etc. Consider this as a way to practice your grammar/English.
Follow the forum Rules.
Don't be a jerk.
-------------------------------------------------------------------------------------
Original Start Post:
This is an adventure game based not unlike the kinds of Zork, choose your own adventure books, or somewhat like the arc 'Treasure Hunters'. The game revolves around your actions and how you react to the environment around you.
I will be your GM for this adventure. I am looking for an assistant GM (preferebly an experienced one) to help out as well. There's not a lot here yet, but I wanted to make this before I bolt off to work this evening.
As to a player limit there is currently 8 slots available. The only rule is no quadrupeds. Otherwise character creation is handled as normal. You can even use old or current players. Since, the time of this universe is different then the time of other universes (think Narnia).
I will post more info on this roleplay as I have time. As for now, discuss and post characters below! And thanks for your interest!
Thanks to the mods for letting me run this experiment! Except for Esper, who hasn't got back with me yet. But I figured if 2 out of 3 thinks it's okay, then it's good.
-------------------------------------------------------------------------------------------------
An adventure awaits! Explore, solve ancient puzzles, and fight of deadly monsters in this situational role play! Take your character through a whirlwind of adventure as you explore the world of Arreserth and discover it's many secrets. Cooperate with your allies to accomplish your character's goals, or die trying! This world is deadly and ready. Are your characters ready for it?
-------------------------------------------------------------------------------------------------
Your eyes adjust to the darkness as the snow tumbles in around you. Staring wide eyed and nervous for a moment, you peer around the almost dark tunnel you find yourself in. The tunnel goes on behind you for what seems like a good while. The tunnel ahead of you seems to go out into a well lit room. You look up and realize that a whole is in the ground and you can climb out! Though you realize that it's probably cold, and unless you knew where you were going, would probably not be a good idea to look around. You hear noises as well coming from the well lit room. Also you think you smell bread cooking, but you can't be sure. The smell sure is tantalizing though. The smell tempts you. Along with another smell. You then realize that there's someone else in this tunnel with you! You can smell them, but they must've run off a little ways into the darkness of the tunnel. Probably scared and afraid like you are. You're torn as to what to do.
Do you reach out to your scared fellow unfortunate in a friendly manner?
Do you follow your nose to the tempting food?
Do you jump out of the tunnel to have a look around?
What do you do?
---------------------------------------------------------------------------------------
Greetings Adventurers!
Welcome to the out of character thread for the situational roleplay adventure 'Snow Tunnels'!
This is an adventure game based not unlike the kinds of Zork, choose your own adventure books, or somewhat like the arc 'Treasure Hunters'. The game revolves around your actions and how you react to the environment around you.
Gameplay
---------------------------------------------------------------------------------------
Win Conditions
---------------
The goal of the players is to escape this universe in which they've been thrown, complete their goals, and return home.
Goals
-----
Each player has a goal. For all players, this is to complete a single quest given to them by an npc.
"DEATH"
-----
This is an adventure. Things can go wrong. Players can get hurt, get sick, get "crushed" under a falling rock trap that they stupidly sprung. Notice the qoutes. When players make a mistake in which death is likely to occur, players are instantly teleported out of the universe and back into their own. A player can not enter that character into play again until a round is over. Player's get 1 "extra life". After which, that character is barred from the roleplay and the player needs to make a new character sheet. Upon "death" characters drop all found things on them when they die. This allows them to get to "grave site" to recollect their stuff. Their is a grace period of 2 rounds that allows the player to reclaim their items, if possible. Then other players may claim their items. Or they are left unclaimed and may be retreiveable by the player when they return.
Actions
-------
The outcome of a players choices is determined by the number of stones, or action tokens a player delegates to that action.The number of stones each player has in 9. Not all actions, however, need to have stones used to be successful. Natural actions such as sitting, standing, etc do not need to use stones. Difficult or combat actions, however, do require stones. The difficulty of an action is determined by the following chart:
---------
| 1 | 2 |
---------
| 3 | 4 |
---------
| 5 | 6 |
---------
The GM has a sample list of what some game actions may be needed for what difficulty level. Players need to determine the difficulty of an action, and the amount of stones to use needed to complete an action. The amount of stones needed to complete an action is mitigated by a player's stat based on the kind of action a player is trying to take that uses that corresponding stat.
For example, a player is trying to punch an orc, the player's character has a strength of 7, the orc's endurance is 4. Normally, a player would need to use 4 stones to punch the orc. But because the player's needed to take action stat is higher then the orc's needed to withstand action stat, the player only needs 3 stones to punch the orc.
In order to determine Stones needed for actions, the formula used is:
Player Stat - Resistant Stat = Needed Stones
This is not only used for combat, but for other actions that the player may think stones are needed.
Combat
-----------
Combat stats are a mix of your social stats. Your social stats are the ones you used to create your character. However, here they are again:
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
Combat stats are:
Health Points = Strength + Endurance
Attack = Strength + Agility
Defense = Endurance + Agility
Special Attack = Perception + Intelligence
Special Defense = Endurance + Intelligence
Luck = Luck
Level = Always begins at 1
Start Exp = Luck + Perception
Stones = 9
To kill any creature, it's Health Points need to be reduced to 0. This applies for the players as well. Though as explained in the Death Rules, players are given a bit more grace then opponents. See Death Rules for more information.
So, to reduce an Enemy's Health Points to 0, player's need to do as much damage as possible. To do the most damage as possible, player's need to target the Enemy's weakest Defensive Battle Stat. This can be done with Physical Moves (ie knife stab, punch, bullet) or Energy Moves (ie fireball, laser blast, electrical shock). Battle Stats are:
Attack
Defense
Special Attack
Special Defense
Moves can only fall under either a Physical or Energy classification. A Physically classified Move's Power is determined by either by the Attack or Defense Battle Stat. And an Energy Move's Power is determined by either the Special Attack or Special Defense Battle Stat. So, for an Offensive Move to do damage, use the following formula:
Potential Move Damage = Move's Offensive Stat + Stones Used + Random (Luck)- Move's Resistant Stat + Random(Luck)
To Reduce Health Points, a Potential Move's Damage must be greater then an entity's Potential Damage Resistance. To figure out PDR, use the following formula:
Potential Damage Resistance = Move's Opposing Stat + Random(Luck)
If PMD is higher then PDR, then Damage is done to Health Points. To figure out how much Damage is done, use this following formula:
Health Point Loss = PMD - PDR
If an Entity loses all of it's Health Points, the Entity is dead. This applies to players as well keeping in mind the Player's Death Rules.
Turn Structure
-------------------
To have some sort of order in posting and gameplay, there is a turn structure.
Turn structure is handled like so:
Whenever a player posts, that is a players turn.
When all the players have posted, that is a round.
At the end of each round, round specific effects occur(poison/etc) as well as all player's stones are refilled.
Posting structure is handled as follows:
Character A
Character B
Character C
Etc
GM Responds
Character A
Etc
This not only keeps track of what is happening, but also who is who. The order in which players post for round one, is the order in which the players are to post for the entire game. If a player happens to drop out, the next player below moves up.
NPCs
-----
All NPCs are controlled by the GM and the Assistant GM.
Events
------
ALL events are handled by the GM or the AGM.
Monsters
--------
A handy dandy monster cheat sheet can be found on the last pages here: http://gunth.com/brickquest/bq_rules_206.pdf
Although! Remember this is only a quick cheat, and should not be taken as a final Monster guide. This should though, give you a small idea what to expect. Sort of.
------------------------------------------------------------------------------------
Rules
-------------------------------------------------------------------------------------
No quadrupeds! All in place animals of this universe are "dumb" animals. The only intelligent bipedal animals are the player characters and are considered as an individual race by the locals.
No "one-liners"! Players are expected to provide good content in this type of role play. The more the better! But the minimum is 3 sentences of content.
Do NOT attack other players! Granted, there may be mis-fires, but in general there is NO PLAYER VERSUS PLAYER.
Be Clear! When you are making a post, be absolutely clear on what you are doing! DO NOT make vague, cryptic, or hard to read posts!
Use proper grammar! Cross your teas, dot your eyes. Make capital letters at the beginning of sentences, etc. Consider this as a way to practice your grammar/English.
Follow the forum Rules.
Don't be a jerk.
-------------------------------------------------------------------------------------
Original Start Post:
This is an adventure game based not unlike the kinds of Zork, choose your own adventure books, or somewhat like the arc 'Treasure Hunters'. The game revolves around your actions and how you react to the environment around you.
I will be your GM for this adventure. I am looking for an assistant GM (preferebly an experienced one) to help out as well. There's not a lot here yet, but I wanted to make this before I bolt off to work this evening.
As to a player limit there is currently 8 slots available. The only rule is no quadrupeds. Otherwise character creation is handled as normal. You can even use old or current players. Since, the time of this universe is different then the time of other universes (think Narnia).
I will post more info on this roleplay as I have time. As for now, discuss and post characters below! And thanks for your interest!
Thanks to the mods for letting me run this experiment! Except for Esper, who hasn't got back with me yet. But I figured if 2 out of 3 thinks it's okay, then it's good.