I didn't have the urge to commit violent acts and actually had some fun with it, so good on you, Cobra. The whole thing felt much better overall.
I do agree, the raccoons in the beginning were pretty weak. They at least put up a challenge (yes, CHALLENGE, not RAGE) in the original demo with only Peanut and Grape. I got everyone to around level 11, though the chimera was incredibly easy. Even in the alpha demo that had Max, the chimera wasn't this easy. I'd say leave this one as is in the actual game.
About the developer's/public game demo, that one felt like rewarding grinding. I barely lost to him my first try, so leveled up a bit, and beat him after a really good battle, which made me make as much use of all of their abilities, buffs and debuffs. I reiterate, the previous Tower build missed that mark completely.
I haven't played through with Team B, but I noticed that King doesn't have a weapon. I had to go into the project files for that. Also, you listed King as using the Staff, so I went ahead and fixed that.
I'm honestly not fond of this idea at all. Seems too much for Bino to initially ally himself with Nue and Olde, and Bino is a partner in the next chapter.CHAOKOCartoons wrote: That... actually makes a lot of sense . I really like that idea Buster! It would be really interesting Bino joined Nue early on in the game, get's defeated in the nostalgia chapter and is then shunned by Nue and Olde, only to find him in a later chapter being held by Bruno where the party (reluctantly) frees him and that's how you got him as permanent party member. It'd be a good chance to give Bino a bit of character development, and a reason for him to fight against Nue and Olde.
How about we still go for the flashback, but it's something from Bino's point of view about some heroic deed he did, like maybe he claims to always have been aware of Nue and Olde. Maybe make it a short one within a chapter, when it ends, he merely gets incredulous looks from the listener.